Assets pt 2 electric boogaloo
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VertexLitGeneric
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{
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$baseTexture "models\foliage/tree10_diffuse"
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// "$bumpMap" "models/foliage/tree01_normal"
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$model 1
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$FlashlightNoLambert 1
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"%compilepassbullets" "1"
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$vertexfog 1
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"360?$DISABLECSMLOOKUP" "1"
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"SonyPS3?$DISABLECSMLOOKUP" "1"
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"LowQualityCSM?$DISABLECSMLOOKUP" "1"
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$treeSway "1" // height at which the effect is on fully (in world units)
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$treeSwayHeight "240" // radius at which the effect is on fully (in world units)
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$treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
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$treeSwayRadius "300" // radius at which the effect is on fully (in world units)
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$treeSwayStartRadius "0.0" // portion of radius at which the effect starts to fade in (0-1)
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$treeSwaySpeed "0.6" // how quickly the tree sways (as a multiplier of time)
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$treeSwayStrength "0.6" // how much the tree sways (as a multiplier of position)
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$treeSwayScrumbleSpeed "1.2" // how quickly the leaves move (as a multiplier of time)
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$treeSwayScrumbleStrength "0.05" // how much the leaves move( as a multiplier of position)
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$treeSwayScrumbleFrequency "2" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
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$treeSwayFalloffExp "20" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
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$treeSwayScrumbleFalloffExp "32" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
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$treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
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$treeSwaySpeedLerpStart "1.0"
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$treeSwaySpeedLerpEnd "40.0"
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}
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