Assets pt 2 electric boogaloo
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"Water"
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{
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"$abovewater" 1
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"%compilewater" 1
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"$forceexpensive" 1
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"$reflectentities" 0
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"$envmap" "env_cubemap"
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"%tooltexture" "nature/water_frame01_normal"
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"$refracttexture" "_rt_WaterRefraction"
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"$refractamount" "5"
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"$reflecttexture" "_rt_WaterReflection"
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"$reflectamount" "1"
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"$scale" "[1 1]"
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"$bumpmap" "water/water_epic_DUDV"
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"$normalmap" "water/water_epic_normal"
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"$surfaceprop" "water"
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"$bottommaterial" "water/Sewer_beneath"
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"$bumpframe" "0"
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"$fogenable" 1
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"$fogcolor" "{66 66 33 }"
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"$fogstart" 100.00
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"$fogend" 500.00
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"$scroll1" "[.0001 .01 .01]"
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"$scroll2" "[-.01 .01.01]"
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"Proxies"
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{
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"TextureScroll"
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{
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"texturescrollvar" "$bumptransform"
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"texturescrollrate" .00001
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"texturescrollangle" 70.00
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}
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"WaterLOD"
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{
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}
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}
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}
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"WorldVertexTransition"
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{
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"$basetexture" "nature/cso_grass01"
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"$basetexture2" "nature/cso_dirt01"
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"$surfaceprop2" "dirt"
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"$surfaceprop" "grass"
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"$blendmodulatetexture" "nature/forest_modulate"
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"%detailtype" "cso_ff"
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}
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"WorldVertexTransition"
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{
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"$basetexture" "nature/cso_grass01"
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"$basetexture2" "nature/cso_leaf01"
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"$surfaceprop2" "dirt"
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"$surfaceprop" "grass"
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"$blendmodulatetexture" "nature/forest_modulate"
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"%detailtype" "cso_ff"
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}
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custom/Brawlers Forest Shit/materials/nature/cso_dirt01.vtf
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custom/Brawlers Forest Shit/materials/nature/cso_dirt01.vtf
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"LightmappedGeneric"
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{
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"$baseTexture" "nature/cso_grass01"
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"$surfaceprop" "dirt"
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"%keywords" "ep2"
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}
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custom/Brawlers Forest Shit/materials/nature/cso_grass01.vtf
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custom/Brawlers Forest Shit/materials/nature/cso_grass01.vtf
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custom/Brawlers Forest Shit/materials/nature/cso_leaf01.vtf
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custom/Brawlers Forest Shit/materials/nature/cso_leaf01.vtf
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custom/Brawlers Forest Shit/materials/nature/forest_modulate.vtf
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custom/Brawlers Forest Shit/materials/nature/forest_modulate.vtf
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