Assets pt 2 electric boogaloo
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"LightmappedGeneric"
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{
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"$basetexture" "concrete/concretewalldark"
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"$bumpmap" "concrete/concretewalldark_n"
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"$envmap" "env_cubemap"
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$envmaptint "[.25 .25 .25]"
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$envmapcontrast "1"
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}
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