"Water" { "%keywords" "tf" "$forceexpensive" 1 "$abovewater" 0 "%compilewater" 1 "$CHEAPWATERSTARTDISTANCE" 500.0 "$CHEAPWATERENDDISTANCE" 1000.0 // bottom materials shouldn't use $envmap!!! They won't work if they do. // "$envmap" "env_cubemap" "%tooltexture" "dev/water_normal" "$refractamount" ".2" "$refracttint" "[0.95 1.0 0.97]" "$reflectamount" "1.0" "$reflecttint" "[1 1 1]" // "$reflecttexture" "_rt_WaterReflection" "$refracttexture" "_rt_WaterRefraction"