LightmappedGeneric { $basetexture "campus/glass/glass01a" $bumpmap "campus/glass/glass01an" $surfaceprop Glass $translucent 1 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.41 0.63 1]" $envmaplightscale 0.19 $envmaplightscaleminmax "[0.50 4]" $phong 1 $phongexponent 160 $phongamount "[2 2 2 1]" $phongmaskcontrastbrightness "[2 1]" $color "[0 0.05 0.14]" }