LightmappedGeneric { $basetexture "campus/glass/glass01c" $bumpmap "campus/glass/glass01cn" $surfaceprop Glass $bumpmap2 "campus/glass/glass_wavyn" $reflectivity "[0.73 0.73 0.73]" $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.76 0.84 1]" $envmaplightscale 0.8 $envmaplightscaleminmax "[0 2]" $phong 1 $phongexponent 192 $phongamount "[2 2 2 1]" $phongmaskcontrastbrightness "[1 2]" $addbumpmaps 1 $bumpdetailscale2 0.06 $bumptransform2 "center 0 0 scale 0.25 0.25 rotate 0 translate 0 0" }