LightmappedGeneric { $basetexture "campus/metal/metal_grate01" $bumpmap "campus/metal/metal_grate01n" $surfaceprop Metal $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongexponent 25 $phongamount "[1 0.98 0.94 1]" $phongmaskcontrastbrightness "[2 1]" }