LightmappedGeneric { $basetexture "campus/wood/wood_floor01" $bumpmap "campus/wood/wood_floor01n" $surfaceprop Wood $detail "campus/detail/wood_detail01" $detailscale 6 $detailblendfactor 0.5 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.79 0.79 0.79]" $envmapcontrast 0.22 $envmapsaturation 0.77 $fresnelreflection 0.2 $envmaplightscale 0.5 }