LightmappedGeneric { $basetexture "campus/concrete/concrete_stair01" $bumpmap "campus/concrete/concrete_stair01n" $surfaceprop Concrete $envmap "environment maps/metal_generic_002" $normalmapalphaenvmapmask 1 $envmaptint "[0.66 0.66 0.66]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongexponent 14 $phongamount "[3.62 3.62 3.62 1]" }