LightmappedGeneric { $basetexture "campus/concrete/panel01b" $bumpmap "campus/concrete/panel01bn" $surfaceprop Plastic $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmapcontrast 0.50 $fresnelreflection 0.5 $envmaplightscale 0.80 $envmaplightscaleminmax "[0 1.50]" $phong 1 $phongexponent 192 $phongamount "[1.99 1.96 1.76 1]" $color "[0.14 0.51 0.43]" }