LightmappedGeneric { $basetexture "campus/glass/glass01b" $bumpmap "campus/glass/glass01bn" $surfaceprop Glass $bumpmap2 "campus/glass/glass_wavyn" $reflectivity "[0.67 0.67 0.67]" $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.76 0.84 1]" $envmapcontrast 0.1 $envmapsaturation 0.8 $envmaplightscale 0.8 $phong 1 $phongexponent 192 $phongamount "[2 2 2 1]" $phongmaskcontrastbrightness "[1 2]" $addbumpmaps 1 $bumpdetailscale2 0.08 $bumptransform2 "center 0 0 scale 0.25 0.25 rotate 0 translate 0 0" }