LightmappedGeneric { $basetexture "campus/glass/glass_indoor01" $surfaceprop Glass $translucent 1 $envmap "env_cubemap" $envmaptint "[0.60 0.60 0.60]" $envmapcontrast 0.5 $envmapsaturation 0.5 $envmaplightscale 1 $envmaplightscaleminmax "[0 5]" }