LightmappedGeneric { $basetexture "campus/metal/metal_panel02" $bumpmap "campus/metal/metal_panel02n" $surfaceprop Metal $detail "campus/concrete/panel01_detail" $detailscale "[1 2]" $detailblendfactor 0.5 $envmap "environment maps/metal_generic_002" $normalmapalphaenvmapmask 1 $envmaptint "[0.20 0.20 0.20]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongexponent 25 $phongamount "[2 2 2 1]" }