LightmappedGeneric { $basetexture "campus/metal/metal_roof01" $bumpmap "campus/metal/metal_roof01n" $surfaceprop Metal $envmap "environment maps/metal_generic_003" $envmaptint "[0.02 0.02 0.02]" $phong 1 $phongexponent 10 $phongamount "[3 2.87 2.6 1]" $phongmaskcontrastbrightness "[3.4 1]" }