WorldVertexTransition { $basetexture "campus/nature/soil01" $surfaceprop Dirt $basetexture2 "campus/nature/grass01" $surfaceprop2 Grass $detail "campus/nature/nature_detail" $detailscale 0.6 $detailblendfactor 0.46 $blendmodulatetexture "nature/hr_c/hr_grass_001_blend" }