LightmappedGeneric { $basetexture "campus/plaster/ceiling_tile01" $bumpmap "campus/plaster/ceiling_tile01n" $surfaceprop Ceiling_Tile $envmap "environment maps/metal_generic_003" $envmaptint "[0.50 0.50 0.50]" $envmapcontrast 0.5 $envmaplightscale 1 }