LightmappedGeneric { $basetexture "campus/plaster/chalkboard" $bumpmap "campus/plaster/chalkboardn" $surfaceprop Wood $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmaptint "[0.20 0.20 0.20]" $envmapcontrast 0.5 $envmaplightscale 1 }