LightmappedGeneric { $basetexture "campus/plaster/plaster01" $bumpmap "campus/plaster/plaster01n" $surfaceprop Plaster $reflectivity "[0.57 0.57 0.57]" $envmap "environment maps/metal_generic_002" $normalmapalphaenvmapmask 1 $envmaptint "[0.80 0.80 0.80]" $envmaplightscale 0.96 $bumptransform "center 0 0 scale 1.8 1.8 rotate 0 translate 0 0" $color "[1 0.77 0.17]" }