LightmappedGeneric { $basetexture "campus/plaster/plaster01" $bumpmap "campus/plaster/plaster01n" $surfaceprop Plaster $reflectivity "[0.90 0.90 0.90]" $detail "campus/plaster/wallart01" $detailscale "[0.4 0.277]" $detailblendfactor 1.2 $envmap "environment maps/metal_generic_002" $normalmapalphaenvmapmask 1 $envmaptint "[0.30 0.30 0.30]" $envmaplightscale 1 $basetexturetransform "center 0 0 scale 2.5 3.6 rotate 0 translate 0 0" $bumptransform "center 0 0 scale 2.5 3.6 rotate 0 translate 0 0" }