LightmappedGeneric { $basetexture "campus/plaster/worldmap" $bumpmap "campus/plaster/plaster01n" $surfaceprop Plaster $reflectivity "[0.90 0.90 0.90]" $envmap "environment maps/metal_generic_002" $normalmapalphaenvmapmask 1 $envmaptint "[0.30 0.30 0.30]" $envmaplightscale 1 $bumptransform "center 0.5 0.5 scale 1.2 1.2 rotate 0 translate 0 0" }