LightmappedGeneric { $basetexture "campus/wood/wood_stair01" $bumpmap "campus/wood/wood_stair01n" $surfaceprop Wood $detail "campus/detail/wood_detail01" $detailscale "[7 4]" $detailblendfactor 0.48 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.80 0.80 0.80]" $fresnelreflection 0.05 $envmaplightscale 0.74 }