LightmappedGeneric { $basetexture "campus/wood/wood_wall01" $bumpmap "campus/wood/wood_wall01n" $surfaceprop Wood $detail "campus/wood/wood_wall01_detail" $detailscale "[1 0.125]" $detailblendfactor 0.2 $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmaptint "[0.30 0.30 0.30]" $envmapcontrast 0.5 $envmaplightscale 1 }