"WorldVertexTransition" { "$basetexture" "concrete/forest_road01" "$basetexture2" "concrete/forest_road01a" "$surfaceprop" "dirt" "$blendmodulatetexture" "nature/blendtexture01" "$detail" "detail/noise_detail_01" "$detailscale" "10" "$detailblendfactor" 1 "$detailblendmode" 0 }