LightmappedGeneric { "$basetexture" "concrete\bunkerwall007" "$bumpmap" "concrete\bunkerwall007_height-ssbump" "$ssbump" "1" "$surfaceprop" "concrete" "$detail" "overlays/detail001" "$detailscale" "1.1" "$detailblendmode" "0" "$detailblendfactor" "1" "%keywords" "tf, frontline" }