"LightmappedGeneric" { "$baseTexture" "glass/glasswindow001a" "$surfaceprop" "glass" "$translucent" 1 "$envmap" "env_cubemap" "$envmapcontrast" ".5" // "$envmapsaturation" 1 "$envmaptint" "[ .9 .9 .9]" "%keywords" "tf" "$basetexturetransform" "center .5 .5 scale 4 4 rotate 45 translate 0 0" }