"vertexlitgeneric" { "$basetexture" "mixerman3d\weapons\axe_blade01" "$bumpmap" "mixerman3d\weapons\axe_blade01_normal" "$basemapalphaenvmapmask" 1 "$envmapcontrast" 1 "$envmapsaturation" 0 "$envmap" "env_cubemap" "$envmaptint" "[ 1.0000 1.0000 1.0000 ]" "$surfaceprop" "metal" "$model" 1 }