"VertexLitGeneric" { "$surfaceprop" "metal" "$envmaptint" "[ 0.1451 0.1451 0.1451 ]" "$envmap" "env_cubemap" "$envmapcontrast" 0.30000 "$normalmapalphaenvmapmask" 1 "$bumpmap" "mixerman3d\weapons\skin_grip_normal" "$baseTexture" "mixerman3d\weapons\skin_grip" "$model" 1 }