"VertexLitGeneric" { "$baseTexture" "models\Cliffs\Rocks02" // "$alphatest" 1 // "$nocull" 1 // "$translucent" 1 "$model" 1 // "$envmap" "env_cubemap" // "$envmapmask" "models\Cliffs\cliff02spec" "$detail" "detail\rock_detail_01" "$detailscale" "5.3974" "$detailblendfactor" .8 "$detailblendmode" 0 // "$seamless_detail" "1" // "$seamless_scale" ".006" }