"VertexLitGeneric" { "$basetexture" "models/italy/prop_italy_barrel" "$bumpmap" "models/italy/prop_italy_barrel_norm" "$normalmapalphaenvmapmask" "1" "$surfaceprop" "wood" "$detail" "detail\wood_detail_01" "$detailscale" "15" "$detailblendfactor" ".1" "$envmap" "env_cubemap" "$envmaptint" "[.7 .7 .7]" "$envmapcontrast" ".6" "$blendtintbybasealpha" "1" "%keywords" "doi, barrel, wood" }