VertexLitGeneric { $basetexture "models/props_campus/bench01" $envmap "environment maps/metal_generic_002" $basealphaenvmapmask 1 $envmaptint "[0.03 0.03 0.03]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 60 $phongboost 4 $basemapalphaphongmask 1 }