VertexLitGeneric { $basetexture "models/props_campus/camera01" $bumpmap "models/props_campus/camera01n" $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.20 0.20 0.20]" $envmapsaturation 0.54 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 179 $phongboost 4 }