VertexLitGeneric { $basetexture "models/props_campus/car01_parts" $bumpmap "effects/flat_normal" $envmap "env_cubemap" $basealphaenvmapmask 1 $envmaptint "[2 2 2]" $envmapfresnel 1.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 1024 $phongboost 10 $basemapalphaphongmask 1 $notint 1 }