VertexLitGeneric { $basetexture "models/props_campus/chair_plastic" $bumpmap "models/props_campus/chair_plasticn" $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmaptint "[0.02 0.02 0.02]" $envmapcontrast 0.2 $envmaplightscaleminmax "[0 1.50]" $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 120 $phongboost 6 $blendtintbybasealpha 1 }