VertexLitGeneric { $basetexture "models/props_campus/door01" $bumpmap "models/props_campus/door01n" $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmaptint "[0.05 0.05 0.05]" $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $halflambert 1 $phongexponent 44 $phongboost 4 $blendtintbybasealpha 1 }