VertexLitGeneric { $basetexture "models/props_campus/ladder" $bumpmap "models/props_campus/laddern" $detail "campus/detail/metal_detail" $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmaptint "[0.08 0.08 0.08]" $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $halflambert 1 $phongexponent 60 $phongboost 5 }