VertexLitGeneric { $basetexture "models/props_campus/lamp_wall01" $bumpmap "models/props_campus/lamp_wall01n" $envmap "models/props/de_nuke/hr_nuke/metal_railing_001/metal_railing_cube" $normalmapalphaenvmapmask 1 $envmaptint "[0.02 0.02 0.02]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 50 $phongboost 8 }