VertexLitGeneric { $basetexture "models/props_campus/street_lamps" $bumpmap "models/props_campus/street_lampsn" $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmaptint "[0.07 0.07 0.07]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 30 $phongboost 3 }