VertexLitGeneric { $basetexture "models/props_campus/street_light01" $bumpmap "effects/flat_normal" $envmap "environment maps/metal_generic_001" $basealphaenvmapmask 1 $envmaptint "[0.07 0.07 0.07]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 20 $phongboost 4 $basemapalphaphongmask 1 }