VertexLitGeneric { $basetexture "models/props_campus/truck01_lights" $bumpmap "effects/flat_normal" $additive 1 $envmap "env_cubemap" $basealphaenvmapmask 1 $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 120 $phongboost 5 $basemapalphaphongmask 1 $color2 "[0.20 0.20 0.20]" }