VertexLitGeneric { $basetexture "models/props_campus/truck01_paint" $bumpmap "effects/flat_normal" $envmap "env_cubemap" $basealphaenvmapmask 1 $envmaptint "[0.50 0.50 0.50]" $envmapcontrast 0.5 $envmapfresnel 1 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.1 0.55 3]" $halflambert 1 $phongalbedotint 1 $phongexponent 352 $phongboost 10 $basemapalphaphongmask 1 $rimlight 1 $rimlightexponent 12 $rimlightboost 0.5 }