VertexLitGeneric { $basetexture "models/props_campus/tv" $bumpmap "effects/flat_normal" $envmap "env_cubemap" $basealphaenvmapmask 1 $envmaptint "[0.10 0.10 0.10]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 180 $phongboost 7 $basemapalphaphongmask 1 }