VertexLitGeneric { $basetexture "models/props_campus/brokentv" $bumpmap "models/props_campus/brokentvn" $detail "models/props_campus/tv02_detail" $detailscale 40 $detailblendfactor 0.2 $envmap "env_cubemap" $envmaptint "[0.20 0.20 0.20]" $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.1 0.55 1]" $phongexponent 200 $phongboost 2 }