VertexLitGeneric { $basetexture "models/props_campus/tv02_screen" $bumpmap "effects/flat_normal" $detail "models/props_campus/tv02_detail" $detailscale 40 $detailblendfactor 0.71 $envmap "env_cubemap" $envmaptint "[0.50 0.50 0.50]" $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.1 0.55 1]" $phongexponent 200 $phongboost 2 Proxies { TextureScroll { texturescrollvar $basetextureTransform texturescrollrate 0.01 texturescrollangle 180 texturescale 1.0 } } }