"VertexlitGeneric" { "$basetexture" "models/props_construction/brickpile" "$bumpmap" "models/effects/flat_normal" "$detail" "overlays/detail001" "$detailscale" "5" "$detailblendmode" "0" "$detailblendfactor" "2.5" "$surfaceprop" "Brick" "$phong" "0" "$phongexponent" "0" "$phongboost" ".0" "$phongfresnelranges" "[1 9 12]" }