"VertexLitGeneric" { "$basetexture" "Models/props_mining/struts" // "$bumpmap" "Models/props_mining/struts_normal" //normalmap (make sure to include the specular mask in the alpha channel // "$phong" "1" //this turns on the phong effect // "$phongexponent" "20" //change this number to make the specular highlight bigger or smaller (larger numbers give you a smaller highlight) // "$phongboost" "0.6" //use this to increase/decrease the highlight intensity // "$phongfresnelranges" "[1 7 75]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera) // "$halflambert" "1" // "bumpalphaenvmapmask" 1 // "$envmap" "env_cubemap" // "$envmapmask" "models\props_silo\rocket_spec" // "$envmap" "env_cubemap" // "$basealphaenvmapmask" 1 "$detail" "detail\noise_detail_01" "$seamless_detail" "1" "$seamless_scale" ".006" "$detailscale" "8.788" "$detailblendfactor" .7 "$detailblendmode" 0 // "$envmaptint" "[ .5 .5 .5 ]" }