VertexLitGeneric { "$basetexture" "models\props_silo\electricalbox02" "$envmap" "env_cubemap" "$envmapmask" "models\props_silo\electricalbox02_ref" "$detail" "detail\metal_detail_01" "$detailscale" "6.545" "$detailblendfactor" .6 "$detailblendmode" 0 }