"VertexLitGeneric" { "$basetexture" "models\static_nature\rock_le" "$bumpmap" "models\static_nature\rock_le_normal" // "$phong" "1" //"$phongexponenttexture" "" // "$phongexponent" "10" // "$phongboost" ".15" // "$phongfresnelranges" "[1 5 3]" // "$phongalbedotint" "1" // $detail detail\ir_concrete04_detail // $detailscale 8 // $detailblendfactor 2 // $detailblendmode 0 // $rimlight 1 // $rimlightexponent 50 // $rimlightboost .2 }