"Water" { "%keywords" "tf" "$forceexpensive" 1 "$abovewater" 0 "%compilewater" 1 "$CHEAPWATERSTARTDISTANCE" 500.0 "$CHEAPWATERENDDISTANCE" 1000.0 // bottom materials shouldn't use $envmap!!! They won't work if they do. "%tooltexture" "dev/water_normal" "$refractamount" "0.6" "$refracttint" "{184 191 208}" "$refracttexture" "_rt_WaterRefraction" "$scale" "[1 1]" "$blurrefract" "1" "$bumpmap" "water/dx80_tfwater001_dudv" "$normalmap" "water/dx80_tfwater001_normal" // $underwateroverlay "effects/water_warp_well" "$surfaceprop" "water" "$bumpframe" "0" "$fogenable" 1 // "$fogcolor" "{0 0 0}" "$fogcolor" "{24 38 53}" "$fogstart" -350 "$fogend" 1550.00 "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" 30.00 } "TextureScroll" { "texturescrollvar" "$bumptransform" "texturescrollrate" .05 "texturescrollangle" 45.00 } "WaterLOD" { } } }