DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff powerDmeParticleChilddelaychildmax forcemin forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip Percentagecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_random_exponentalpha_maxalpha_minstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesfade in curve exponentfade in time minfade in time maxfade in time exponentproportional 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Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k BlL=m /Alpha Fade In Random.-,+*o?p?q?rn /Rotation Spin Roll.-,+*yz{ /Color Fadew?333*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalex?wv@ut?s*+,-./render_sprite_trailzDD=????~?}*+,-.|/render_animated_sprites=????~?}*+,-.|"%R$MNOPQ#FGHIJKL"E!  tornado\tornado_cloud.vmt  A A A?@ =    PGA /emit_continuously.-,+*78@@9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@@K@L? /Alpha Random.-,+*d-cdb? /Color Random.-,+*WzrX$!YZ[\]B /Position Modify Offset Random.-,+*A^ pA_ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*o333?p?q?rn /Rotation Spin Roll.-,+*yz{ /Radius Scale.-,+*st?u@Av@wx>/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*}~?????=|"%$# "~!Vj TURtornado\tornado_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /Pull towards control point.-,+*)104W3"%i$defgh#\]^_`abc"[! XYZKtornado\tornado_debris_pebble1.vmt  A A A?@ =    PGA /twist around axis'( ?)Z*+,-. /Pull towards control point01)aD*+,-./random force5 @@C6 @E@ED*+,-. /emit_continuously;:980A7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=zE<@E*+,-. /Lifetime RandomL?KAJ@@*+,-. /Radius RandomO?NHBMA*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYX%%%W???*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb?cdd*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml)\=k B*+,-. /Alpha Fade In Randomrq?p>o>*+,-.n /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A??????/render_animated_spritesB`;ff&?????~?}*+,-.|4k3"%}$xyz{|#pqrstuvw"o! lmnFtornado\tornado_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)Z( ?' /Pull towards control point.-,+*)aD10/random force.-,+*6 @E@ED5 @@C /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<@E=zE> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@@KAL? /Radius Random.-,+*MzCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W???X%%%YZ[\]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcb? /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Bl)\=m /Alpha Fade In Random.-,+*o>p>q?rn /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????ff&?B`;| /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<C=zE> ??? @ABCD?E CF HBGHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*MCNHBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Alpha Random.-,+*ddcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fghL?i333?j? /Movement Basic.-,+*k Cl #=m /Alpha Fade In Random.-,+*o=p=q?rn /Radius Scale.-,+*st?u@v @wx? /Rotation Spin Roll.-,+*y z{ /Color Fade.-,+*?w/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*}~?????ff&?D;|"%$#"! Ktornado\tornado_debris_pebble1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)aD10/random force.-,+*6 @E@ED5 @@C /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<=/D> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@@KAL? /Radius Random.-,+*M@NAO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W???X%%%YZ[\]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcb? /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Bl)\=m /Alpha Fade In Random.-,+*o>p>q?rn /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????ff&?B`;|"% $#"! tornado\tornado_cloud.vmt  A A A?@ =    PGA43"%$#"! tornado\tornado_cloud.vmt  A A A?@ =    PGA43"%$# "! 8tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)/D10 /emit_continuously.-,+*780A9:; /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDN/DO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WY_eX58 ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*M/DNCO? /Lifetime Random.-,+*JAKAL? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ E`a /Alpha Fade and Decay.-,+*e?fgh?i?j?/Movement Lock to Control Point??????A*+,-./Set child control points from particle positions.-,+*43"%$# "! -tornado\tornado_sprites01.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)10 /emit_continuously.-,+*78@9:;/Position Within Sphere Random.-,+*<=D> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@K AL? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*W49m /Alpha Fade In Random.-,+*oL=p=q?rn /Radius Scale.-,+*st?u?v@wx> /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point??????A*+,-./render_sprite_trail.-,+*}~?????=DaD|43"%$# "! tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)1043434-3 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<=HC> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*JAKAL? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*WXYZ[\''']B /Alpha Randomb?cd*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_ H^ HA*+,-. /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Dl>m /Alpha Fade In Random.-,+*oL=p=q?rn /Radius Scale.-,+*st?u?v@wx> /Rotation Spin Roll.-,+*yz{3/Color Light from Control Point.-,+* D;ENQW EEA4B /C AzDA4B  BHCA4B  BHCA4B/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????333?B`;| /emit_continuously;:9833>7*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ???=<*+,-. /Rotation RandomU?TCSR*+,-. /Radius RandomO?NCM/D*+,-. /Lifetime RandomL?K@J@A*+,-. /Alpha Randomb?cd2*+,-. /Color Random]B\[ZYX`PLW*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Alpha Fade In Randomrq?p?o?*+,-.n /Radius Scalex?wv@u`At?s*+,-. /Movement Basic.-,+*k l=m /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point.-,+*A??????/render_animated_sprites=????~?}*+,-.|"%$#  " ! tornado\tornado01.vmt  A A A?@ =    PGA /emit_continuously;:98 @7*+,-./Position Within Sphere RandomIHGF HBE CD?CBA@? > ??=D<*+,-. /Lifetime RandomL?KAJ@*+,-. /Radius RandomO?NzCM/D*+,-./Sequence RandomQP*+,-. /Rotation RandomU?T S BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXF@h>gfe?*+,-. /Movement BasicmlQ8=k HB*+,-. /Alpha Fade In Randomrq?p>o>*+,-.n /Radius Scalex?wv?u?t?s*+,-. /Rotation Spin Roll{zy*+,-. /Color Fadew?*+,-./render_animated_spritesD;ff&?????~?}*+,-.|"%$# "!6J` tornado\tornado01.vmt  A A A?@ =    PGA /Pull towards control point01)D*+,-.4 3"%5$/01234# $%&'()*+,-."#! !"tornado\tornado_sprites01.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)*+,-. /emit_continuously;:98@@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=C<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\[ZYXWTY]*+,-. /Alpha Random.-,+*dcKb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Trail Length Random???*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml=k @E*+,-. /Alpha Fade In Randomrq?p=oL=*+,-.n /Radius Scalex>wv@u?t?s*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A??????/render_sprite_trailBD=????~?}*+,-.|473"%I$DEFGH#<=>?@ABC";! 89:(tornado\tornado_debris_pebble1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)aD*+,-./random force5 @@C6 @E@ED*+,-. /emit_continuously;:98@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=zC<*+,-. /Lifetime RandomL?KAJ@@*+,-. /Radius RandomO?NAM@*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYX%%%W???*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb?cdd*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml)\=k B*+,-. /Alpha Fade In Randomrq?p>o>*+,-.n /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A??????/render_animated_spritesB`;ff&?????~?}*+,-.|4K3"%_$Z[\]^# PQRSTUVWXY"O! LMN(tornado\tornado_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /Pull towards control point.-,+*)zC10/random force5 6 CCC*+,-. /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<=HC> ??? @ABCD?E CF GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNAO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSCTU?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*Wg_YXYZ[\]B /Position Modify Offset Random.-,+*A^ _ HC`a /Alpha Randomb?cd*+,-. /Alpha Fade and Decay.-,+*e?fghL?i333?j? /Movement Basic.-,+*k \Cl ??? @ABCD?E BF GHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W/%!XF@ ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W940X<48YZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k ClL=m /Alpha Fade In Random.-,+*o?p?q?rn /Rotation Spin Roll.-,+*yz{ /Color Fadew?*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalex?wv@ut?s*+,-./render_sprite_trailzDD=????~?}*+,-.|/render_animated_sprites=????~?}*+,-.| /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<=zD> ??? @ABCD?E CF HBGHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*MCNBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W/%!XF@ ??=HB<*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Lifetime RandomL?K33@J33@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYXbkwWou*+,-./Velocity Noise EE  ?*+,-. /Rotation Yaw Random?4C4C*+,-. /Alpha Randomb?cd*+,-. /Alpha Fade and Decayj?iL?hfff?gfe?*+,-. /Alpha Fade In Randomnrq?p?o?*+,-. /Movement BasicmlL=k *+,-. /Rotation Spin Roll{zy *+,-. /Radius Scalex333?wv@u@t?s*+,-. /Color Fadew?L>410*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites|=????~?}*+,-."%$# "! 2tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /Pull towards control point01)*+,-.4e34y3 /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF HBE CD?CBA@? > ??=zD<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NBMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?T S BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXF@ ??? @ABCD?E F GHI /Position Modify Offset Random.-,+*A^ E_ @E`a /Lifetime Random.-,+*J33@K33@L? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*WouXbkwYZ[\]B/Velocity Noise.-,+*?  EE /Rotation Yaw Random.-,+*4C4C? /Alpha Random.-,+*dcb? /Alpha Fade and Decay.-,+*e?fghfff?iL?j? /Alpha Fade In Random.-,+*o?p?q?rn /Movement Basic.-,+*k lL=m /Rotation Spin Roll.-,+*y z{ /Radius Scale.-,+*st?u@v?wx333? /Color Fade.-,+*410L>?w/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*}~?????=|4K343 /emit_continuously.-,+*733>8?9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*d2cb? /Color Random.-,+*WڻXuoYZ[\]B /Position Modify Offset Random.-,+*A^ E_ @E`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*o?p?q?rn /Radius Scale.-,+*st?u`Av@wx? /Movement Basicml=k *+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????=|"%'$ !"#$%&# "! tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)1043"%$  #    "! itornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /Pull towards control point.-,+*)@E10 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<(E=@E> ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*M/DNzCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W940X YZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Trail Length Random.-,+*?@? /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k BlL=m /Alpha Fade In Random.-,+*o?p?q?rn /Rotation Spin Roll.-,+*yz{ /Color Fadew?*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalex?wv@ut?s*+,-./render_sprite_trailzDD=????~?}*+,-.|/render_animated_sprites=????~?}*+,-.| /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<D="E> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*JAKAL? /Radius Random.-,+*MHDN DO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*WX888YZ[\]B /Alpha Randomb?cd*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_ H^ HA*+,-. /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Dl>m /Alpha Fade In Random.-,+*oL=p=q?rn /Radius Scale.-,+*st?u?v@wx> /Rotation Spin Roll.-,+*yz{3/Color Light from Control Point.-,+* @E;EB;6 ;F;FA4B /C AzDA4B  BHCA4B  BHCA4B/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????? ף;|"%=$6789:;<# +,-./012345"*! ) tornado\tornado01.vmt  A A A?@ =    PGA /Pull towards control point01)ZE*+,-. /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ??=<*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Lifetime RandomL?K@@J@@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYXaoWgq*+,-./Velocity Noise CC ?*+,-. /Rotation Yaw Random?4C4C*+,-. /Alpha Randomb?cd*+,-./Remap Initial Scalar.-,+* A? /Alpha Fade and Decayj?iL?hfff?gfe?*+,-. /Alpha Fade In Randomrq?p?o?*+,-.n /Movement BasicmlL=k *+,-. /Rotation Spin Roll{zy#*+,-. /Radius Scalex?wvL?u@@t?s*+,-. /Color Fadew?}*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites=????~?}*+,-.|"%f$`abcde#YZ[\]^_"X!?VW tornado\tornado_cloud.vmt  A A A?@ =    PGA4@3"%U$OPQRST# DEFGHIJKLMN"C! AB-tornado\tornado_sprites01.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)*+,-. /emit_continuously;:98@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=@E<ZE*+,-. /Lifetime RandomL?K AJ@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\[ZYX/&#W<64*+,-. /Alpha Random.-,+*d2cdb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Trail Length Random?=@@*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml>k @E*+,-. /Alpha Fade In Randomrq?p=oL=*+,-.n /Radius Scalex>wv@u?t?s*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A??????/render_sprite_trailaDD=????~?}*+,-.|4(343 /emit_continuously.-,+*7833>9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MaDNDO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ @E`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*o?p?q?rn /Radius Scale.-,+*st?u`Av@wx? /Movement Basicml=k *+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*}~?????=|"%$#"!h gmodsc\particles\lightning.vmt  A A A?@ =    PGA4i3"%$#~"{|}!j particle\particle_glow_05_additive.vmt  A A A?@ =    PGA4k3"%z$wxy#opqrstuv"lmn!  particle\particle_glow_05_additive.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7)\= /emit_instantaneously.-,+*7 /emit_instantaneously7ff>*+,-. /Radius Random.-,+*MzDN@FO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*JL=KL=L? /Color Random]B\[ZYXW*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ??=C<*+,-. /Alpha Randomb?cdd*+,-. /Position Modify Offset Random.-,+*A^ C_ C`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scalex?wv?u?t?s*+,-. /Radius Scalex?wv?u?t?s?*+,-./render_animated_sprites.-,+*}~?????=| /emit_instantaneously7=*+,-. /emit_instantaneously7*+,-. /emit_instantaneously.-,+*7? /Radius RandomO?N@FMzD*+,-./Rotation Yaw Flip RandomV?*+,-./Sequence RandomQP*+,-. /Lifetime RandomL?KL=JL=*+,-. /Color Random.-,+*WXYZ[\]B/Position Within Sphere Random.-,+*<=B> ??? @ABCD?E F GHI /Alpha Random.-,+*ddcb? /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scale.-,+*st?u?v?wx? /Radius Scale.-,+*s?t?u?v?wx?/render_animated_sprites=????~?}*+,-.| /emit_instantaneously.-,+*7 /emit_instantaneously.-,+*7L= /Radius Random.-,+*MCNDO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*J # ??? @ABCD?E F GHI /Color Fade.-,+*?w/Lifespan Decay.-,+*/render_animated_sprites.-,+*}~?????=|"%$# "! particle\vistasmokev1\vistasmokev1.vmt  BBB?@ =    PGA /emit_instantaneously.-,+*7> /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDNTDO? /Position Modify Offset Random.-,+*A^ EEE_ `a /Rotation Random.-,+*RSZTZEU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E FFDF GHI/Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXhfeWJEB*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*dcb? /Rotation Speed Random?pA*+,-. /Movement Basicml=k /D*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalexfff?wv@@u@t?s*+,-. /Color Fade.-,+*чm?w /Alpha Fade In Randomrq?p>o>*+,-.n/Rotation Basic*+,-./render_animated_sprites|.-,+*}~??????<"%$#"!  tornado\tornado_cloud.vmt  A A A?@ =    PGA4343 /emit_continuously;:98?733>*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ???=<*+,-. /Rotation RandomU?TCSR*+,-. /Radius RandomO?NzCMC*+,-. /Lifetime RandomL?K@J@A*+,-. /Alpha Randomb?cd2*+,-. /Color Random]B\[ZYXuoWڻ*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Alpha Fade In Randomnrq?p?o?*+,-. /Radius Scalex?wv@u`At?s*+,-. /Movement Basic.-,+*k l=m /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point.-,+*A??????/render_animated_sprites|=????~?}*+,-."%$#"! tornado\tornado_cloud.vmt  A A A?@ =    PGA434343"%$# "! @tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /Pull towards control point01)*+,-.43434-3 /emit_continuously;:98A7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=HC<*+,-. /Lifetime RandomL?KAJA*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\'''[ZYXW*+,-. /Alpha Random.-,+*dcb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml>k D*+,-. /Alpha Fade In Randomnrq?p=oL=*+,-. /Radius Scalex>wv@u@@t?s*+,-. /Rotation Spin Roll{zy*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAzDA  /C4BAEE NQW D;E*+,-./Movement Lock to Control Point.-,+*A??????/render_animated_sprites|B`;333?????~?}*+,-. /emit_continuously.-,+*7833>9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*M/DNCO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ @E`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Randomn.-,+*o?p?q?r /Radius Scale.-,+*st?uAvAwx? /Movement Basicml=k *+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites|.-,+*}~?????=