DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timemax constraint passesgravitydragspin_stop_timespin_rate_minspin_rate_degreesfade_start_timefade_end_timeease_in_and_outcolor_fadestart_timescale_biasradius_start_scaleradius_end_scaleend_timestart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphalifetime fade endlifetime fade startVisibility Camera Depth Biasorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildlifetime_random_exponentlifetime_minlifetime_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_minalpha_maxradius_random_exponentradius_minradius_maxoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1direction biashitbox scaleforce to be inside modelFrames Per Secondsequence_maxsequence_minmax forcemin forcerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)uuntitled6Q'yMERm_brushstroker9#D&emit_continuouslygiEedNM8 0&Position Within Sphere RandomW\B1n]-&Movement Basicf»ϚD@ ΐ&Rotation Spin Roll'!CTG\Ȗ&Color Fade?iJߢHʽ&Radius ScaleXZBIpg&Alpha Fade and Decay}*Q3EDK#&Movement Lock to BoneO0qԷAsWB&render_animated_sprites uBcAXburning_torchByX2IIw`fburninggibs_glow. 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1Movement Lock to Bone*-),+7V?Ufff?1render_animated_spriteseAd-,+*)cba`_?^]?\[?Z?Y?XW"%)$#$%&'(# !""! particle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@@ =    PGAh g"%$#"! effects\sc_softglow.vmt  B B B?@@ =    PGA 1emit_continuously*-),+./C0(' 1Lifetime Randomk333?j>i?-,+*) 1Color Randomr##q}'-,+*)ponmlB 1Alpha Randomuts?-,+*) 1Radius Random-,+*)x Bw Av? 1Position Modify Offset Random|{z AAAy 7+,)-* 1Position on Model Random*-),+7~} 1Movement BasicBA HC@-,+*) 1Rotation Spin Roll-,+*)EDC 1Color FadeIpHG?F-,+*)fff? 1Alpha Fade and Decay*-),+QTPS>O>R? 1Radius Scale*-),+JN?L?M?HK?1render_animated_spriteseAd-,+*)cba`_?^]?\[?Z?Y?XW 1emit_continuously'()*+,-./@A0 1Lifetime Random)*+,-i?j>k? 1Color RandomlBmnop)*+,-q֞vrQ 1Alpha Random)*+,-s?t7uU 1Radius Randomv?w@x @)*+,-1lifetime from sequence*-),+A1Sequence Random*-),+1Position Within Sphere Random*-),+234 ???5 6789:?; < =>? 1Movement Basic)*+,-@A HBHCB> 1Rotation Spin RollCDE)*+,- 1Color Fade)*+,-FG?HI̧ 1Radius ScaleJK@?LAM@)*+,-N?H 1Alpha Fade and DecayOp}?PQ)*+,-R?S>T 1Movement Lock to BoneUfff?V?7+,)-*1render_animated_spritesXY?Z?[?\]?^_?`abc)*+,-deAW"%=$789:;<# ./0123456"-!, +particle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@@ =    PGA1random force*-),+ à CCCh g 1emit_continuously'0@/B.-,@+*)@@( 1Lifetime Randomk?j>i?-,+*) 1Color RandomrQq֞v-,+*)ponmlB 1Alpha Randomudt7s?-,+*) 1Radius Random-,+*)x0@w?v?1lifetime from sequenceA+,)-*1Sequence Random+,)-*1Position Within Sphere Random*-),+234 ???5 6789:?; < =>? 1Rotation Random*-),+C?1remap initial scalar*-),+@> 1Movement BasicB>A HBHC@-,+*) 1Rotation Spin Roll-,+*)EDC 1Color FadeIǟHG?F-,+*) 1Radius ScaleHN?-,+*)M@LpAK@?J 1Alpha Fade and DecayTS>R?-,+*)QPOp}? 1Rotation Spin RollDCE +,)-*1render_animated_spritese Bd-,+*)cba`_?^]?\[?Z?Y?XW"%`$Z[\]^_# PQRSTUVWXY"O!@ ?particle\flamethrowerfire\flamethrowerfire102.vmt ;;; ;E;E;E?;E =    PGA1random force CCC +,)-*hAg"%N$IJKLM#CDEFGH"B! effects\sc_softglow.vmt  B B B?@@ =    PGA 1emit_continuously'(0/C.+,)-* 1Lifetime Random)*+,-i?j>k333? 1Color RandomlBmnop)*+,-q}'r## 1Alpha Random)*+,-s?tu 1Radius Randomv?w AxE)*+,- 1Position Modify Offset Random*-),+7y z AAA{| 1Position on Model Random} ~7+,)-* 1Movement Basic)*+,-@A HCB 1Rotation Spin RollCDE)*+,- 1Color Fade)fff?*+,-FG?HIp 1Alpha Fade and DecayR?O>S>PTQ+,)-* 1Radius ScaleK?HM?L?N?J+,)-*1render_animated_spritesWXY?Z?[?\]?^_?`abc)*+,-deA 1emit_continuously()@@*+,@-./C0@' 1Lifetime Random)*+,-i?jAkA 1Color RandomlBmnop)*+,-q֞vrQm 1Alpha Random)*+,-s?t7ud 1Radius Randomv?w?xE)*+,-1lifetime from sequence*-),+A1Sequence Random*-),+1Position Within Sphere Random?>=< ; :?98765 4 ???3E2+,)-* 1Rotation Random?C+,)-*1remap initial scalar>@C@+,)-* 1Lifetime Random*-),+j Ak@Ai? 1Movement Basic)*+,-@#A HBHCB> 1Rotation Spin RollCDE)*+,- 1Color Fade)*+,-FG?HIA 1Radius ScaleJK@?L@MHB)*+,-N?H 1Alpha Fade and DecayOp}?PQ)*+,-R?S>T 1Rotation Spin Roll*-),+E CD1render_animated_spritesWXY?Z?[?\]?^_?`abc)*+,-de B"%t$nopqrs# defghijklm"c! bparticle\flamethrowerfire\flamethrowerfire102.vmt  EEE?@@ =    PGA1random force*-),+ à CCC 1emit_continuously'0@/C.-,@+*)@@( 1Lifetime RandomkpAj@@i?-,+*) 1Color RandomrQ_qv-,+*)ponmlB 1Alpha Randomudt7s?-,+*) 1Radius Random-,+*)xEw?v?1lifetime from sequenceA+,)-*1Sequence Random3+,)-*1Position Within Sphere Random*-),+23E4 ???5 6789:?; < =>? 1Rotation Random*-),+C?1remap initial scalar*-),+@> 1Lifetime Randomi?k@Aj A+,)-* 1Movement BasicB>A HBHC@-,+*) 1Rotation Spin Roll-,+*)EDC 1Color FadeIjHG?F-,+*) 1Radius ScaleHN?-,+*)M@L@K@?J 1Alpha Fade and DecayTS>R?-,+*)QPOp}? 1Rotation Spin RollDCE +,)-*1render_animated_spritese Bd-,+*)cba`_?^]?\[?Z?Y?XW